Thursday, November 28, 2019

A Guide To Building Workplace Integrity Essays

A Guide To Building Workplace Integrity Essays A Guide To Building Workplace Integrity Essay A Guide To Building Workplace Integrity Essay A guide to building workplace integrity Indicators and practice The Prevention and Education Unit of the Office of Police Integrity has It involves ethical leadership, active management and supervision, the right people, effective processes and confident professional reporting. In essence, building workplace integrity is about creating a workplace that fosters the development of high professional standards, and demonstrates the values of the organization. An ethical and professional workplace is the best safeguard against risks to integrity, including improper conduct, misconduct and corruption. With this in mind, this guide has been developed to help Victoria Police strengthen its workplace integrity. It will assist Victoria Police to: assess the management of workplaces identify particular strengths and weaknesses in current practice implement practical strategies to build and sustain workplace integrity. We would like to acknowledge the assistance of Victoria Police members of the police Reform Advisory Group in developing this guide, which is based on public sector resource produced by the Western Australian Corruption and Crime Commission. A guide to building workplace integrity Indicators and practice 4 How to use this guide Managers and staff are responsible for the integrity of their workplaces. However, managers and supervisors play an important role in shaping the ethical health of a workplace, and setting the right tone for staff. They work closely with staff and manage their performance and development. Managers are best placed to identify any current or potential integrity concerns and to proactively manage these in the workplace. This guide has been designed specifically for managers or members of the police service area management team (Inspectors, Senior Sergeants, Sergeants and leading Senior Constables who may be acting or performing management duties). It aims to help managers consider the ethical and professional standards of their workplace and to strengthen workplace integrity. As a manager, you can use this toolkit to assess and monitor workplace integrity. For example, you may want to assess the capacity of your station or unit to identify and manage misconduct risks, and then monitor this capacity by conducting regular assessments over time. Integrity monitoring may occur as part of the business planning of your team or unit (ii annual monitoring) or in response to changes to the workplace or team such as changes in staffing or work demands. This toolkit is structured around the assessment of five key areas considered fundamental to building ethical health: Ethical leadership: the extent to which managers lead by example and create a professional working environment for staff. Active management and supervision: the extent to which managers take responsibility for the team, and actively manage work performance. The right people: the extent to who ICC staff carry out their duties in accordance with the organ conations expectations of them. Effective processes: the extent to which risk management processes exist in the workplace, and are complied with by staff. Confident professional reporting: the extent to which internal reporting facilitates early detection and contributes to the continuous improvement of the organization. These five key areas are interrelated. When a workplace performs well in each, it indicates strong capacity to identify and manage integrity related issues. The Workplace Integrity Indicator consists of 25 statements divided into the five key areas. This section asks you to think about your workplace -? in particular, the way you manage staff and their performance and development, and the way your staff undertake their duties. 5 To assess the integrity of your workplace, indicate your level of agreement with each of the 25 statements on the five-point scale from (1 ) strongly disagree to (5) strongly agree. Once completed, you will have a useful indication of your current workplace strengths. You will be able to identify aerospace areas that need attention. In the Workplace Integrity Practice section, you are provided with some practical suggestions for achieving good practice within your workplace. It is important to note that the strategies recommended are not an exhaustive list. You may have some other ideas for improving workplace integrity or be guided by the material referred to in the Workplace Integrity Resources section. 6 Workplace integrity indicator Please indicate the extent to which you agree with the following statements. The next section of this guide provides some practical suggestions for threatening workplace integrity in each of these core areas. Strongly disagree agree Comments Ethical leadership My values are consistent with the organizational values of integrity, leadership, flexibility, respect, support and professionalism. Am a positive role model who acts with integrity and professionalism. Communicate the importance of professional and ethical conduct to my staff. Have the confidence and trust of my staff. My influence contributes to a professional working environment. 2 3 Active management and supervision take responsibility for the performance Of my team. SE the people management resources available to me to manage staff. Now my staff, what they do, and how they do it. Actively manage work performance issues as they arise. Support the continuous improvement of my staff. The right people My staff demonstrate the organizational values of integrity, leadership, flexibility, respect, support and professionalism. My staff are committed to achieving team and organizational goals in a professional way. My staff know what co nstitutes proper and improper conduct as a member of the organization. My staff act to prevent misconduct and improper behavior. My staff understand shared responsibility in the workplace: they feel valued and supported by Victoria Police, and in turn, value and support the organization. 7 Effective processes My workplace has effective systems and processes in place to identify and manage ethical risks. Communicate to staff the ethical risks within my workplace. Specific processes exist for those areas within my workplace that are associated with a high risk of misconduct and corruption. Monitor staff compliance to workplace policies and processes. Integrity and ethics are part of all education, training and practice in my workplace.

Sunday, November 24, 2019

The eNotes Blog Nine Movies You Didn’t Know Had LiteraryOrigins

Nine Movies You Didn’t Know Had LiteraryOrigins 1. The Lion King (and its sequels) Don’t be fooled by the fur- Disney only superficially disguised Shakespeare’s Hamlet with adorable lion cubs. Scar, a.k.a. Claudius, murders his brother on the sly and takes his throne, leaving young Hamlet- er, Simba- to travel the circle of life alone and conflicted. Fortunately for Simba, Walt apparently didn’t make it to the end of Shakespeare’s masterpiece. The tensions lingering on Pride Rock in The Lion King 2 make an excellent stage for a furry version of Romeo and Juliet. And in the oddly delightful Lion King 1 ½, Timon and Pumbaa star in something a lot like Tom Stoppard’s absurd existentialist play, Rosencrantz and Guildenstern Are Dead (minus the dead part). 2. The Exorcist Did you know the scariest movie of all time was first the scariest book? The 1971 horror novel was adapted for the screen by its own author, William Peter Blatty. True to horror-writer form, Blatty says he based his famous story on real events and people. Father Merrin was a British archaeologist, and Regan was actually a boy living in DC in 1949. For details check out Blatty’s book on†¦well, his book: William Peter Blatty On The Exorcist From Novel To Film. 3. Forrest Gump This star-studded, award-winning 1994 movie was first a semi-popular 1986 novel by Winston Groom. The first Forrest wrote with grammatical errors, typos, and not infrequent (though generally goodnatured) swearwords. He also fit in a trip to space and a few years of forced residence with South American cannibals that Forrest 2.0 missed out on. 4. Pitch Perfect There are few movies that seem less likely to have been based on a book than Pitch Perfect, and fewer still you would bet were based on real events. You would have lost money, though, because the movie was inspired by GQ senior editor Mickey Rapkin’s Pitch Perfect: The Quest for Collegiate A Cappella Glory. True and hilarious story. 5. Mrs. Doubtfire Before Robin Williams brought the role to life in 1993, Mrs. Doubtfire was Madame Doubtfire, 1987 creation of British YA author Anne Fine. Unlike Mrs. Doubtfire, Madame Doubtfire never actually fooled any but the youngest child and Miranda; apparently makeup improved a lot in five years. 6. V for Vendetta The popular 2006 movie featuring a bald Natalie Portman and no visible part of Hugo Weaving was originally a graphic novel written by Alan Moore in the 1980s. Moore’s series was darker (yes, it’s possible) and favored an anarchist hero over a freedom-fighting one. 7. Clueless Beverly Hills doesn’t look anything like the English countryside, and plaid-miniskirted Alicia Silverstone looks even less like an early nineteenth century miss. But that’s exactly who she is: Jane Austen’s beloved Emma. Wealthy, spoiled schemers with hearts of gold, Cher and Emma both use their social cache to help others- and learn a thing or two in the process. 8. Die Hard What? John McClane is Bruce Willis. Bruce Willis is John McClane. One cannot exist without the other. Or can they? Apparently Die Hard isn’t even Die Hard, or at least it wasn’t in 1979 when author Roderick Thorp titled his thriller novel Nothing Lasts Forever picturing Frank Sinatra in the leading role. When Sinatra and Schwarzenegger both declined, Bruce Willis became Joe Leland- who in turn became John McClane. 9. Howl’s Moving Castle Hayao Miyazaki’s gorgeous film about Sophie, a shy young hat-maker pitched by a curse into the vain, charismatic Howl’s magical and chaotic world, was one of the most successful movies in Japanese history. But did you know it was first a popular fantasy novel written by British author Diana Wynne Jones? Novel and movie are a little different (Sophie goes to Wales!?)- but both are classics in their own right. *All images via Amazon.com

Thursday, November 21, 2019

Reflection Journals Essay Example | Topics and Well Written Essays - 500 words

Reflection Journals - Essay Example Reflection. The above summary shows the importance of reducing lead poisoning. Lead poisoning can be avoided. Lead poisoning can be reduced to allowable levels. Lead poisoning can be acquired by inhaling lead that if floating in the air or eating lead-contaminated food. Sometimes people unknowingly drink lead from crystal clear tap water.Hazardous Effects of Lead Poisoning. Lead poisoning can destroy the average person’s health. The excessive intake of lead elements can hinder the development of the brain. Lead triggers the malfunctioning of the human nervous system and reduces the children’s intelligence capacity. Children are most susceptible to lead poisoning. The pregnant woman’s taking of lead elements will harm the fetus (Hembra, 2008). Government Must Act to Prevent Lead Poisoning. The government agencies cooperate to eradicate lead poisoning from the environment. The government’s environmental protection agency or EPA monitors and implements lead p oisoning programs. To help reduce lead poisoning incidences, the government agencies disseminate lead poisoning information to the public in order (Hemba, 2008).People should help eliminate Lead Poisoning. People should do their share to eliminate lead poisoning. To reduce lead poisoning, the parents must avoid lead-based jobs. The family should avoid lead-contaminated communities. The community must act to eliminate lead from entering the child’s body. The community leaders must distribute leaflets and other information on how to avoid being victims of lead poisoning.

Wednesday, November 20, 2019

Men and Women's tailoring 1935-1950 Essay Example | Topics and Well Written Essays - 1750 words

Men and Women's tailoring 1935-1950 - Essay Example This paper shall critically assess the effects of world events (around the time of 1930-1950) on both men’s and women’s tailoring, focusing on changing aesthetics in relation to gender. It shall also discuss the effects world events (like World War II) on women’s and men’s role and on lifestyle changes. The gender issues that were existent from 1935-1950 and how these issues changed the aesthetics of tailoring fashion shall also be discussed in this paper. Men’s fashion in the early 30’s was influenced by the Wall Street Crash of October 1929. Nolan (2005) discusses that, at about this time 8 million people were out of work in the United States. As a result, clothing was not prioritized over basic necessities. Clothing sales declined and many apparel businesses went out of business. The demand for Edwardian style clothes also declined. The tailors and clothing designers were forced to come up with a different style of dressing. Men’s suits were then designed to create the image of a large torso with shoulders squared with shoulder pads and sleeves tapered to the wrist. Peaked lapels formed a v-shaped chest. The double-breasted suit became popular and eventually gave way to the modern business suit (Nolan, 2005). In 1935, however, prosperity in the United States slowly returned. Prosperity also demanded a better design of the business suit. The ‘London cut’ was introduced to the fashion world at this p oint. Sleeves tapered slightly from shoulder to wrist, the pockets and buttons were high, the lapels were wide and pointed flaring from the top rather than the middle buttons, and flat rather than roll lapels completed the London cut business suit (Nolan, 2005). The London cut business suit underwent various changes to its style with the Windsor double-breasted and the Kent double-breasted suits making their way into men’s tailoring. Blazers also became a

Monday, November 18, 2019

How does the Media Impact Youth's Body Image and Self Esteem Research Paper

How does the Media Impact Youth's Body Image and Self Esteem - Research Paper Example Media includes the use of billboards, fashion designers, films, television, magazines, movies, newspapers, videos, radio, and websites. Due to excessive mass media exposure, there is a risk wherein the youth may or may not feel good about their body image (van Vonderen & Kinnally, 2012). In relation to the adverse psychological effects of mass media with regards to how a person feels about himself, this study aims to prove that mass media can either create a positive or negative impact over the youth’s body image and self esteem. Applicable to both male and female, this study will gather some peer-reviewed evidences to explore how mass media exposure could affect a child perception about what an ideal body is all about. Thesis Statement Either positive or negative, the media has a significant impact on youth’s body image and self-esteem. Literature Review A child is able to develop an ideal feminine beauty and a universally accepted masculinity through mass media exposu re (van Vonderen & Kinnally, 2012; Dittmar, 2009; Barlett, Vowels, & Saucier, 2008). Since the ideal masculine and feminine figure has been continuously portrayed in the media, the young adults are either consciously or unconsciously exerting too much effort to make their body image fit in either the ideal masculine or feminine figure (Nikkelen, Anschutz, & Ha et al., 2012; Dittmar, 2009; Barlett, Vowels, & Saucier, 2008). In relation to a strong identity, there is a link between having high levels of self esteem and a positive body image. Based on what the media is portraying, the ideal female body should be sexy, underweight, ultra-thin and lean whereas the ideal male body should be show a lot of muscles (Nikkelen et al., 2012; van Vonderen & Kinnally, 2012; Dittmar, 2009; Hobza & Rochlen, 2009; Barlett, Vowels, & Saucier, 2008). Aside from having lots of muscles, Hobza and Rochlen (2009) mentioned that a typical body image for men is often characterized by a having a lean and fit body image. As a result of stereotyping the ideal body image of men and women, people are unconsciously creating a new set of cultural standards with regards to the ideal body image. It means that more adolescent girls are developing the wrong belief that being extremely thin is the only way for them to become famous and socially accepted by other people (van Vonderen & Kinnally, 2012; Robles, 2009). Therefore, the number of unsatisfied and depressed youth increases over time. It is wrong to believe that the media can only affect the young adolescent girls when it comes to body image and self esteem. In the process of trying to make them fit in the universally accepted body image, a lot of men and women are becoming totally dissatisfied with their own body image (van Vonderen & Kinnally, 2012; Barlett, Vowels, & Saucier, 2008). The only differences between men and women is that men’s visual attention when watching another man’s body image on mass media is totally diff erent from how women’s visual attention is being caught by the media images (Nikkelen et al., 2012). This explains why more adolescent girls are affected by the media when it comes to appreciating their own body image. Even though it is more common for the adolescent girls to feel depressed, unhappy and unsatisfied with their body image as compared to the adolescent boys, the fact that there are some adolescent boys who are consciously becoming

Friday, November 15, 2019

Slow Learners In Malaysia Education Essay

Slow Learners In Malaysia Education Essay Abstract- Current trend indicate that learning through the use of application and courseware had become important teaching method. However, it is different case for slow learners. As most schools slowly adapting the more effective teaching method, they cannot keep up with the flow. Even though there are courseware developed for the slow learners, the courseware is far from fulfilling their specific needs. Statistic shows that in a US typical classroom there will be 3 or 4 slow learners. In areas of poverty and many low-income urban areas, the children per classroom who could be characterized as slow learners might be twice that number. The characteristic of the slow learners are often described as immature in relations, find it difficult to solve complex problem, work very slowly, can easily lose track of time, unable to perform long-term goals, and have poor concentration skills. However, they are very good with hands-on materials. This paper will present the development of coursewa re made to teach English for the slow learners. Keywords-component: courseware; slow learners; English; Introduction Background Slow learners are no longer rare cases in Malaysia. However, they are not categorized as people with special needs. Some might confuse the slow learners with dyslexia. However, both terms are different. Dyslexic will have difficulties in learning to read and write despite having same learning process and effort with others. For slow learners, they do not do well at schools or task that require extensive reading, writing, and mathematic but they perform great outside class especially in hands-on tasks. They will need extra time in completing the tasks given. Because of their characteristics, slow learners are always left behind as they cannot catch up with the learning process gone through by other kids. Even though new technology has been developed to enhance learning process, they are left out because it is not suited for their learning needs. This project is intend to enhance the English courseware specifically for the slow learners in way that will serve their learning needs which is different from other kids. The courseware will be focus on non-linear techniques to make it flexible and more conducive for the slow learners. As there is not much of courseware developed for slow learners, the product of the project will significantly bring the learning process for the slow learners into new level and brighten the hope for them to learn like normal kids. Problem Statement Teaching slow learners isnt same like teaching normal kids. Teaching them require different methods and approaches because of their characteristics. As learning process moving on taking advantage of computers and internet, slow learners are left behind because there are no specific learning applications for them that will suit their needs especially in critical subjects such as Science and Mathematic. There are lots of courseware in the market out there but it is too little in numbers and it is far from perfect. This new courseware to be developed will be a great tool for teacher to teach English to the slow learners because it will enhance whats already in the courseware and make it better. Objectives and Scope of Studies Objectives The objective of this project is to enhance the current English courseware from Mohd Izzat Helmi Bin Yahyas English Courseware for Slow Learners project and will be specifically designed for the slow learners so that the learning process will suit their needs. Because of their characteristics, the courseware will need careful designation.. The courseware will enrich English learning process which already in the current courseware and make it more interactive and flexible. Scope of Studies The project will involve the study of slow learner behavior and courseware development. The result of the study then will be analyzed to develop and enhancing cognitive skills training that will be integrated with the courseware so that the target to teach slow learners can be achieved. Target group of the courseware will be primary school student in Standard 4 to Standard 6 (10-12 years old). The courseware will be developed as a game to teach General English. Literature Review Game-Based Learning Marc Prensky (2003) says that since Pong is introduced in 1974, the unique expertise that game designers have honed to a superfine edge is player engagement: the ability to keep people in their seats for hour after hour, day after day, at rapt attention, actively trying to reach new goals, shouting with glee at their successes, determined to overcome their failures, all the while begging for more. Along with the new technology that had been developed in recent years, games had become more than just entertainment, it had evolve to become the medium of learning. In Digital Game-Based Learning (Prensky, 2001), explain that children nowadays are different from previous generation where they grow up with digital technology and their minds are changing to accommodate the technologies with which they spend more time. From there, it is clear that most children nowadays from different gender, ages and social groups spends most of the time with video games. Many experts see the values in video games as a medium of learning. Its true that this children love games more than schools but their attitudes toward games is the attitude of the learners; passionate, cooperative, and actively involve in problem-solving. Research by Zyda (2007) argue that computer games are an engaging medium for learning, since games can stimulate cognitive processes such as reading explicit and implicit information, deductive and inductive reasoning, problem-solving, and making inferences from information displayed across a number of screens To define game based learning will be quite complicated because there are several different opinion on the matter. Kirjavainen(2009) define game-based learning as field of research and game design based on observations that play, structured or unstructured, conditions the human brain for transformation and learning. Wee Hoe Tan(2008) defines game-based learning as form of learner-centered learning that uses electronic games for educational purposes. However, the concept of game-based learning is still the same; the use of game with the defined learning outcomes for the purpose of learning. Kasvi (2000) lists the seven requirements for effective learning environment as: Provide a high intensity of interaction and feedback; Have specific goals and established procedures; Be motivational; Provide a continual feeling of challenge, not too difficult to be frustrating nor too easy to create boredom; Provide a sense of direct engagement on the task involved; Provide the appropriate tools that fit the task; and Avoid distractions and disruptions that destroy the subjective experience. Kasvi (2000) suggests that computer games fulfill all of these requirements and believes that they satisfy them better than most other learning mediums. By looking at how the Western world had utilized game as learning module in classroom, it proves that the statement is true. R.V. Eck(2006) explain that games like Civilization, SimCity 4, Cruise Ship Tycoon, and Roller Coaster Tycoon had already been implemented in classroom. People might be skeptical at first glance. All these games have prove them wrong. For example, in Roller Coaster Tycoon students build roller-coasters to different specifications, which is what engineers should do. By extending the gameplay with basic learning process like calculus physic knowledge, it will make a valuable learning experience. Slow Learners in Malaysia In Malaysia, dyslexic children had begin to receive attention when MyLexics, a courseware to help the dyslexic learn basic Malay language is introduced (Haziq, 2009). However, its a different story for the slow learners. In fact, there are cases reported where slow learners are left behind in the classes (NST, 2008). Cases like this shouldnt happen because even though they are weak in study they are definitely very good in other aspects. Even worse, One in every three juvenile delinquent in integrity school in prison or detention centers displays learning difficulties including being slow learners. (The Star, 2008) Many believe that if these youth not identified and helped will cause them to end up as criminals. Most of them tend to drop out of schools and vulnerable to negative influence because of the problem they facing. Overcoming the Weaknesses Research by LearningRX(2006) argue that weak cognitive skills are the cause of learning disabilities such as dyslexia and slow learning. Important skills such as concentration, perception, memories and logical thinking are not as good as other normal people which make reading, writing, and thinking more difficult. However, this weakness can be improved through specific training and testing. Mel Levine (2008) explain that how Kitty Hawk Elementary School in North Carolina America had implied School Attuned Program using the Neurodevelopmental Profiles where all students with different cognitive skills can learn. Lisa Galleli, a teacher at Kitty Hawk describes her management plan for one such students as He had significant graphomotor weaknesses with spelling and writing. But he really shined in his social skills and that made all the difference in the world. He was also good at math and problem solving. We use his strength who keep him motivated with success while tackling his writing problem. The result had proved that it is not impossible to overcome the weakness. Neurodevelopmental Profile is researched and synthesized by Mel Levine and his colleagues consist of 8 constructs that are: Table 1: 8 constructs of Neurodevelopmental Profiles Attention This includes the ability to concentrate, focus on one thing rather than another, finish tasks, and control what one says and does Temporal-sequential ordering Whether its being able to recite the alphabet or pushing a response button on Jeopardy, being able to understand the time and sequence of pieces of information is a key component of learning. Spatial ordering The ability, for instance to distinguish between a circle and square or to use images to remember related information Memory Even if people are able to understand, organize, and interpret complex information at the moment, their inability to store and later recall can dramatically affect their performance. Language Developing language functions involves elaborate interaction between various parts of the brain that control such abilities as pronouncing words, understanding different sounds and comprehending written symbols Neuromotor functions The brains ability to coordinate motor or muscle function is key to many area of learning, including writing and keyboarding. Social cognition One of the most overlooked components of learning is the ability to succeed in social relationship with peer pressure. Higher-order cognition This involve the ability to understand and implement the steps necessary to solve problems, attack new areas of learning and think creatively. By realizing that every human have some strong functions and some weak ones, Mel Levine found that it is possible to describe each individuals unique mix of strength and weaknesses. Using the right method in developing the courseware and the right approach for the slow learners, it is not impossible that this courseware will be definitely help them. Formative VS Summative Evaluation In order to gather data for the enhancement of the courseware, an assessment need to be done. There are two methods to be used; formative evaluation and summative evaluation. According to H.L Roberts(2009), formative evaluations also known as developmental or implementation evaluation assess what works and what does not work about a particular activity or project as it is happening. It is used to assess the value of a project as it is taking place to determine how it can be improved. The method use in formative evaluation is the same like other assessment which include survey, interview or data collection. This type of evaluation relies on qualitative data that is how participants felt about the process as well as quantitative data, such as charts or test scores. Formative evaluation typically involves a small group of users and participants in the project being evaluated. Participants in formative evaluations look not just at the goals of the process and whether those goals are achieved but also at the process itself and where that process is a successful one or not. Even though this type of assessment is quite complex, there are benefit in it. It allow early identification of potential problem in the subject of assessment. Moreover, it can be a good way of gauge the user perception on the subject because it rely on user feedback. As for summative evaluation, Fox Valley Technical College(2007) describe it as process that concerns final evaluation to ask if the project or program met its goals. It is cumulative in nature. It concentrates on learner outcomes rather than only the program of instruction where the aim is to determine the users mastery and understanding of information, concept, skill or process. Ongoing summative assessment represents important tools for monitoring the progress across time. There are various method of summative assessment such as demonstration, licensing, internship, portfolio or clinical. Summative evaluation is typically quantitative, using numeric scores or letter grades to assess learner achievement. In a sense, it lets the learner know how they did and how good they are However, theres more to it. By looking at how the learners did, it helps to know whether the product teaches what it is supposed to teach and how efficient it is. Here the courseware will be using formative evaluation method. By using formative evaluation, the current English courseware functionality can be assessed to find out whether its working to perfectly or not.. Even if the courseware is working properly, it wont fulfill its objectives if the user (in this case student) dont like it or having problem in using it. By using formative evaluation method, user feedback can be recorded and area of improvement can be found. In conclusion, formative evaluation method will assess the courseware from two perspectives; the courseware functionality and user feedback. Both will greatly help in the enhancement process of the current courseware. Methodology Throw-Away Prototyping The methodology chosen for the project would be Throw-Away Prototyping. Dummy prototype, which is presentational only will be developed. Thorough analysis will be done before first dummy prototype is developed to ensure the prototype have enough details representing real working system. From there, the dummy prototype will be shown and tested with the user to get feedback and identify additional requirement. The next prototype will be developed until it really visualize real working system. When it is ready and all issues are resolved, it will be implemented as fully-functional system. Figure 1: Throw-Away Prototyping Planning The planning phase is the crucial one in developing the project. First thing to be considered is how the project will be developed. For that, the Gantt Chart for the project is build so that each project milestone during the one year of the project can be tracked. Other than that, research is made to find suitable tool to be used for the development of the project. As the project intended to enhance the current courseware, research also made to identify suitable test subject to try the current courseware. Initial Analysis During this phase, the test scenario is developed and interview as well as questionnaire is build to get data from the target school. Data is gathered as much as possible which also include slow learner syllabus in school and from there thorough analysis is done. The purpose is to identify strengths, weaknesses, area of improvement and what to be done for the enhancement process. Prototype Building After all analysis has been done, the design of the courseware begins. A sketch is done to get the overview of new courseware to be developed. The sketch will gone through refinement to integrate the content and multimedia elements (animations, flow of information, etc). The details of the design will be recorded. After all details completed, the development of the prototype begin. When the dummy prototype is complete with all required features, it will then tested at the school to find whether it visualize all the issue that should be addressed. If further refinement is required, the dummy prototype will continuously be build until all requirements is complete. Implementation After all requirements had been fulfilled and the dummy prototype is really visualizing the courseware, it will be declared to be complete and real working courseware will be implemented. Research Methodologies To get all the information required, two research methodologies will be chosen that are: Interview: An interview is conducted with the respective teacher of the school. A test scenario will be deployed to the student using the current courseware along with the interview. This is part of formative evaluation that will test the functionality of the courseware and gauge the user on how they use the courseware. The objective is to identify the strengths and weaknesses of the current courseware and find the area of improvement. Questionnaire: The interview and questionnaire will be done with the respective teacher to gain in depth details of how slow learners learn and gain all relevant data which will be reference in developing the new courseware. Result Discussion Requirement Gathering Interview In the way of gathering data required for the enhancement of the English courseware, an interview is conducted with Pn Khadijah, Coordinator of Special Education for Sekolah Kebangsaan Sultan Yusuf who is also the English teacher for Special Education Department. Using the current courseware made by Mohd Izzat Helmi B Yahya, a test scenario is deployed where the goal is to identify the strengths and the weaknesses of the courseware so that the result found can be implemented during the development of new English courseware. The test scenario will verify the conditions and steps taken in using the courseware sample to get the result for further analysis. Three slow learner students from Sekolah Kebangsaan Sultan Yusuf take part in the test scenario. Below are the details of the three students: Respondent 1 A 12 years old boy and is preparing for his UPSR next year. He falls into the category of normal slow learner. His performance in the class is very good. He has the basic skills of using computer which make him able to use the sample courseware properly. Respondent 2 A 12 years old boy. He falls under the category of slow learner and Syndrom Down. He has the basic skills of using computer which make him able to use the sample courseware properly. Respondent 3 A 7 years old boy. He just started his school early this year. He is the most challenging student because he falls under the ICU slow learners category. Moreover, he doesnt have basic skills of using computer which make the test scenario more difficult to be performed. The purpose of choosing these three students is to observe how different categories of slow learners make use of and react to the courseware. Basically, all the student use the courseware in the same way depends on their knowledge and skills about computer. Below is the summary of result from the test scenario done with all three students. Table 2: Summary of test Scenario Result No Simulation Date Action and Data Expected Result Actual Result 1 12 Apr 2010 Launch the courseware interface Courseware interface appear successfully 2 12 Apr 2010 Launching topic 1 Topic 1 launched successfully 3 12 Apr 2010 Launch Learn from topic 1 menu Learning module appear successfully 4 12 Apr 2010 Checking audio for topic one Audio working successfully 5 12 Apr 2010 Checking synchronization of audio and visual flows. Audio and visual is synchronized Flow of audio and visual is too fast 6 12 Apr 2010 Click the button Play Again for topic 1 learning module Audio and visual replay 7 12 Apr 2010 Launch Exercise for topic 1 Exercise launched successfully Exercise for Topic 3 about colors appear 8 12 Apr 2010 Performing exercise about numbers Exercise done successfully Exercise cannot be performed because exercise for colors appear 9 12 Apr 2010 Click the button Play Again for topic 1 exercise Exercise can be redo Exercise appear is not for topic 1 10 12 Apr 2010 Launching topic 2 Topic 2 launched successfully 11 12 Apr 2010 Launch Learn from topic 2 menu Learning module appear successfully 12 12 Apr 2010 Click and hover on the images of the body parts Audio and visuals working to describe the images Audio working only if cursor is hovered on the image. When image clicked, nothing happened 13 12 Apr 2010 Launch Exercise for topic 2 Exercise launched successfully 14 12 Apr 2010 Drag the words into the respective body part Words dragged successfully Because there are some input of the exercise not in the learning module of topic 2, student get confused easily 15 12 Apr 2010 Click the button Play Again for topic 1 exercise Exercise can be redo 16 12 Apr 2010 Launching topic 3 Topic 1 launched successfully 17 12 Apr 2010 Launch Learn from topic 3 menu Learning module appear successfully 18 12 Apr 2010 Click and hover on the images of the color. Audio and visuals working to describe the images Audio appear when the image is clicked. When it is hovered nothing happened 19 12 Apr 2010 Launch Exercise for topic 3 Exercise launched successfully 20 12 Apr 2010 Dragging each color into the respective jar. Each color dragged successfully 21 12 Apr 2010 Return to courseware interface from any point of the courseware Courseware interface appear successfully Other that that, Pn Khadijah says that , the teaching syllabus and method are different from the mainstream syllabus. They use preschool syllabus in their learning modules However, if they show good performance the teacher will prepare them to be in national examination like UPSR. More information about the interview will be explained in the next section below. Questionnaire In order to get in-depth details of requirements of the courseware to be developed, interviews and questionnaire is conducted with the respective teachers of the schools. This is important because not all required data can be acquired through the test scenario assessment. The teacher answering the questionnaire is Pn Khadijah, Coordinator of Special Education for Sekolah Kebangsaan Sultan Yusuf. She has years of experience in teaching slow learners especially in English subject. Pn Khadijah is given the overview of the current English courseware and then she is given the questionnaire. Below is the result of questionnaire answered by the teacher: Data Analysis From the interview and questionnaire conducted with students and teacher of Sekolah Kebangsaan Sultan Yusuf, there are several issue should be addressed about the current English courseware and also what can be improved for the courseware to be developed: Flow of audio and visual must be synchronized and not too fast because slow learners couldnt catch up if its too fast For unknown reason, exercise for Topic 1 that should cover about numbers is replaced with exercise from Topic 3 which is about colours results in having two exercises about colours and the absences of exercise about number. The instruction is different than what can be done in the learning module. For example the instruction of topic 2 says to click the image to hear the audio. But instead, the audio only appear when cursor is hovered on the image. Nothing happened when it is clicked. Input of the exercise should be the same as what it appears in the learning modules to avoid confusion for slow learners. For example, the input of the exercise for topic 2 includes the stomach part even though it is not taught in the learning modules. Input of learning modules shouldnt be more than 5 in a topic because slow learners could easily forget what they learn if theres too many input. Slow learners in Malaysia are familiar with the Malaysia English. Using U.S English or Britain English in the courseware would confuse them. Students especially kids like learning using computer. Slow learners are not excluded. So the courseware to be developed must be visually attractive. Proposed System Architecture Figure 2: Proposed System Architecture The courseware will integrate use suitable multimedia elements that will support interactive learning environment either for the use at school or at home. This will make the learning process will be more engaging and entertaining. The courseware will consist of 3 modules primarily developed for students of Standard 4 to Standard 6. All this modules will be developed based on learning syllabus for slow learners from Sekolah Kebangsaan Sultan Yusuf. After the application is launched, students will be accessing the courseware interface. To ensure the flexibility of the learning process, students will be given freedom to choose which module they want to use. After each module there will be exercise that will test the students understand of the current topic. However, students are free to choose whether they want to do the exercise or not. If they dont want to do the exercise, they can proceed to next module or return to the courseware interface to choose other modules. In addressing that slow learners cannot cope with too much input at a time, each module will consist of two parts. This will enable the students to enrich their learning without taking too much input at a time. They have the freedom to choose which part they want to use in a module. The three modules are: Numbers, Reading Skills, Body Parts. Module 1:Numbers The first module will teach the students the foundation of recognizing numbers. The first part will teach about how to identify ordinal and cardinal numbers and whats the difference about them. The second part will teach the student how to differentiate between odd numbers and even numbers using the same modules in current English courseware with enhancement made on it. Module 2:Reading Skills This module is intended to enhance the reading skills of the students.. The activity in the first part will be focus on matching picture. Each time a picture from two sets of pictures will be shown to the student and from there the students will be asked to match the picture with the picture from the set which is not shown. The second part will focus on matching letter and words. The concept will be the same like in the first part. Module 3:Body Parts This module will teach the student the foundation of identifying body parts. The first part will teach the student about main body parts in general. The second part will teach the student specifically about parts on head The tools chosen for the development of the project will be Gamemaker 8. The reason to use this tool is because it is easy to be used compared to most of other tools. It allow the user to use collection of freeware images and audio for starters like the author to make a game looking courseware which will encompass on drag-and-drop action using the mouse. This tool will be used along with other tools like Adobe Photoshop CS3 and Macromedia Flash where necessary to make the courseware more interactive and rich. Conclusion Current English courseware is using basic concept of combining audio with visual in the teaching. Even though, it is still not perfect. There is lots of area for improvement can be made for the courseware. The authors project will take the opportunity to make enhancement on the courseware to maximize its potential. The new courseware to be developed will be more interactive and rich while in the same time addressing the issue of current courseware. With assistance from various parties such as the authors supervisor, Miss Elaine, teachers of Sekolah Kebangsan Sultan Yusuf as well as other people, this project will succeed. Acknowledgement The current courseware mentioned in this paper is developed by Mohd Izzat helmi B Yahya where his work had been base for the authors English courseware developed for slow learners. Here the author also would like to thank Ms. Elaine Chen Yoke Yie as the supervisor for the project, Pn Khadijah, Coordinator of Special Education for Sekolah Kebangsaan Sultan Yusuf, and all other parties who had contribute to the project whether directly or indirectly.

Wednesday, November 13, 2019

Death and Love in Little Women Essays -- Louisa May Alcott, Little Wom

   "Four women, taught by weal and woe To love and labor in their prime. Four sisters, parted for an hour, None lost, one only gone..." (365-366). Jo wrote these lines in a poem, after Beth died. This is the most significant struggle for Jo. Jo and Beth are the two middle sisters in the classic novel, Little Women (1869) written by Louisa May Alcott. This is a classic novel about an American family of four daughters, a father who is off at war and a mother who works for the food. Jo and Beth are best friends and Jo sets the example for Beth. Beth first gets sick when Mother goes off to take care of Father, who got seriously ill in the war. Beth comes down with scarlet fever that she caught from the baby down the road. Beth requests that Jo stay by her side, which she does. Beth was sicker then any one, other then the doctor and Hannah (the servant) thought. Jo decides to send for her mother, as she can not handle the burden by herself. Jo admits to Teddy that "Beth is my conscience and I can't give her up. I can't! I can't!" (143) As time elapses, both Mother and Father come home and Beth starts feeling better. Beth also starts to fall in love with Teddy (the boy next door), who loves Jo instead. Teddy asks Jo to marry him, she declines, for she does not love him and knows that Beth loves him. Beth starts to become better and Jo decides that it would be a good thing for her to move to New York, to get away from it all. In New York, Jo lives with a family friend, and becomes their families mistress. Jo meets Professor Fredrick Bhaer, a German teacher, and becomes good friends. Jo forgets about the engagement proposal, but keeps in touch with Teddy and her family. After a year, Jo gets word again that B... ... her. She sits down and writes a poem about her three sisters and herself. It turns out to be a beautiful poem about their lives thus far, and what shall become of them, in her mind. After she is done she lets her husband read it and then she burns it, as to get rid of all the painful memories that came with the writing.    After Jo had got married, had her babies, and opened up the school for the boys, she learned that every day and every person is a gift from God. She also learned to be thankful that she had Beth for as long as she did, and to treasure the memories. "Into each life some rain must fall, Some days must be dark and sad and dreary" (375). Even though, Jo thought she had lost the best thing in her life, she learned to move on.    Bibliography Alcott, Louisa May. Little Women, Children's Classic Garden City New York, 1869 Â